There are also plenty of checkpoints in case you fall in to a pit or run in to an enemy, and restarts are fast. The Levels are generally fairly straightforward to get through, though like all great platformers to collect all the triangles, coins and bonus Levels will require a good level of dexterity and determination. But it does give you four worlds to explore each with five Levels, and, for almost every platformer that doesn’t concern me terribly. While the story is a bit more involved than your traditional Level-based platformer, it still isn’t much to write home about. On top of that, animations are top notch, and it all runs at a smooth sixty frames per second. On my iPad Pro and iPhone 7 Plus every element was high resolution, and it was only a disappointment that it isn’t available on the Apple TV as well, where I could truly appreciate the art style. Oddmar’s art is luscious, and looks extremely high quality throughout. What this means is a sumptuous painterly feeling, like concept art has come to life in the actual game. It appears as if the developers have adeptly reverse engineered Ubisoft’s UbiArt framework, used to make the excellent recent Rayman games. It’s stunning and frankly far above almost every other mobile game that I’ve played. One of the most striking aspects of Oddmar is its presentation. For owners of iPhones or iPads, its an essential addition to your mobile gaming retinue, at least for the short time it takes to complete. Oddmar is a beautiful, traditional 2D platformer that takes some of the best lessons from console platformers and translates it onto Apple’s mobile devices. Between God of War, Hellblade: Senua’s Sacrifice and now Oddmar, the gods of old Scandinavia are hot gaming property.
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